
Season 2: new equipment, unlocks and the latest fixes
Season 2 is live. Recheck your kit, protection and unlocks, with the latest Lonestar and Driver changes.

Season 2 is live. Recheck your kit, protection and unlocks, with the latest Lonestar and Driver changes.

Compare repeated kit purchases with an explicit match-income scenario.

Open a reward event and examine the conditions behind its cash and XP amounts.

Pack the planned cargo and see what remains outside the vehicle.

Change range and protection to examine a weapon and ammunition scenario.

Compare the vehicle facts that matter for passengers, cargo and cost.

Put equipment side by side and focus on the differences that affect your kit.

Judge a weapon shortlist at the same range and protection settings.

Plot weapon and ammunition choices against the same target.

Keep the equipment you need while looking for alternatives within your limits.

Arrange the base and inspect what each construction stage needs.

Choose your equipment and see what you can carry before buying a kit.

Look up the requirement for a chosen item and compare it with your role level.

Compare the cosmetics you want with your bars and the exchange history.

Mark a route or meeting point on the tactical map and share the plan by link.

Rank combinations for a particular target instead of relying on a general tier list.

Work out construction supplies when you already know how many pieces you need.

Season 02 is dated for October 15, 2026. Details follow in later announcements.

Sales passed two million copies after the launch weekend.

Patch 0.11 arrived with one hour of maintenance on September 14 at 08:00 UTC. It split the server browser into Community and Official lists, added text search and persistent IDs for community servers, and gave community servers a 5% end-of-match cash bonus for one week.

Sales reached 1.25 million copies a day after launch while the team worked through login queue delays.

A launch-day client hotfix targeted failed server joins, unexpected kicks and long login queues. Players restarted, updated and rejoined a queue that admitted them in batches.

The launch trailer marked the Steam Early Access release on September 10 and announced a console release in 2028.

Season 1 slowed levels 10 to 20 and flattened the XP curve from level 35. Artillery moved to Career level 90 and the Heavy Tank to Driver level 35, and Forward Operating Base and Large Hammer vendor prices rose. The update also weighted player reports, reworked server browser filters, fixed voice chat recovery and rebalanced the Z20 Lakota.

Early Access remains scheduled for September 10. The latest developer update discusses in-game reporting and community server administration.

The closed test opened to more players. The announcement scheduled the beta to finish on Sunday at 08:00 UTC.

The second beta expanded invitations in waves to test login queues, servers, voice chat, Twitch Drops and DLC entitlements under load.

After the August beta, the team reviewed the test and scheduled its next major announcement for The FPS Games Show on September 3.

The August closed-beta schedule covered preload access and staged invitations. Players were allowed to share footage and streams from the test.

WARDOGS reached one million Steam wishlists six months after its reveal.

Preorders opened with Early Access scheduled for September 10. The announcement also described access to the August 21–23 beta.

The first developer gameplay stream was scheduled for July 23 at 18:00 UTC, with community players joining the session.

The team announced a July 23 gameplay stream with community players, followed by a higher-stakes second half.

The level-design update covers field references gathered in Georgia, performance work across hardware configurations and adjustable graphics settings.

A devlog set out where the game sits between arcade and realistic design, using the killcam as the example, and said that line guides Early Access decisions.

Pre-alpha playtests with a small group of players had run for several months, and more players joined the pool that month.

A gameplay trailer at the Future Games Show came with an extended pre-alpha reveal of 100-player matches, proximity voice chat, building and destruction.

The game passed 500,000 Steam wishlists.

A debrief video described the design around real-world ballistics, audio and flight models, an account balance that every decision affects, and a player-driven military sandbox.

The Early Access plan adds a metagame outside matches, including the Black Market, a Vault, player skills and a challenge system.

A developer video answered player questions about the three-team, 100-player format, monetisation and a console release.

The design team worked with the creators of the original ARMA King of the Hill mod on a standalone game without the mod's limits.

Three teams compete for a randomised 2x2 km Control Zone on a 256 km² map. The team with the most players inside earns points, and the first to 100 points wins.

The game passed 100,000 Steam wishlists three days after its announcement.

The first announcement trailer showed infantry, vehicles, base building, destruction and the cash rewards for teamplay.